The Norn Queen
Monica Bellucci
Monica Bellucci as Karnilla of Nornheim
Name: Karnilla of Nornheim
Birthdate: 08/18/0000
Faction: Superhero Team
Codename: The Norn Queen
Position: Position/Job Title/Rank
Hometown: Hometown
Partner(s): NA Height: {$height}
Father: NA Weight: {$weight}
Mother: NA Hair Color: {$haircolor}
Siblings: NA Eye Color: {$eyecolor}
Children: NA


IC Events


  • AESIR: Karnilla has typical Asgardian qualities: exceptional durability, reflexes, and stamina, rapid recovery time, immunity to disease and poison, extremely slow aging, and the ability to lift 30 tons comfortably. With All-Speak, she communicates to any sentient creature in its own language. Her own studies allow her to read and write in many. She senses magic naturally by concentrating.
  • FATE'S FAVOURED: She detects the subtle strands of destiny woven around people, places, and objects. By concentrating she perceives possible outcomes or probabilities in the immediate future or detects anything significantly fated. Karnilla is mystically aware of magic that might disrupt her own destiny. (By consent; for story purposes only)
  • WILLPOWER: Withstanding the constant hum of fate requires a particularly disciplined mind. Her life-long training gives her deep focus when assaulted, injured or in adverse conditions.
  • SORCERY: Karnilla's access to a vast array of mystic arts spans the conventional for Asgard to highly esoteric, especially in enchantment, divination, illusion, and transformation. Her power is second only to Odin or his equals. In addition to traditional Asgardian magic, Karnilla knows many practices from other realms, including darker arts.
  • Her magic covers an almost limitless array of effects, restricted by her creativity, energy, and focus. She can create energy blasts, protective shields, illusions, or manipulate the elements. She knows spells for interdimensional travel, levitation, teleportation, conjuring, transmutation, time-disruption, telepathy, mind control, and protective shields and wards. She can enter the astral realm and walk in dreams. Bestowing blessings or curses, minor shifts in fate, or powerful protections is her stock in trade. She may heal damage if she knows the species' physiology or structure. She can enchant objects with a temporary mystical benefit or transmute things and people into varied objects. Her delicate manipulation of illusions can render her invisible or intangible, or affect the senses enough to perceive things which aren't there.
  • All Karnilla's effects depend on time and access to a reliable magical energy source. Highly elaborate spells often require precise, rare components and lengthy, complex over minutes or hours. Phenomenal concentration demanded by precise, finessed casting requires her utmost care or else the spell may fail, surge wildly out of control, or have a number of unpleasant outcomes. She relies on specially prepared mystic foci for rituals to reduce her magical drain but these give her unique weaknesses when used.


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