Kit Harington
Kit Harington as Remy Etienne LeBeau
Name: Remy Etienne LeBeau
Birthdate: 08/19/1937
Faction: Pending
Codename: Gambit
Position: Thief, rogue, adventurer.
Hometown: New Orleans
Partner(s): Vesper Mézières Height: 5'8"
Father: Unknown Weight: 169 lbs
Mother: Unknown Hair Color: Brown
Siblings: None Eye Color: Red
Children: None


Remy Etienne LeBeau was born in New Orleans and was kidnapped by the Thieves' Guild when he was still an infant. They called him 'Le Diable Blanc" for his red-on-black eyes, a pseudonym that he's embraced on more than one occasion. For a time, he was fostered to a gang of street thieves who taught him the tricks of the trade. More than that, they showed him how orphans survive in Louisiana. Thus began Remy's career as a thief.

When he was ten, he mistakenly attempted to pick the pocket of Jean-Luc LeBeau, the leader of his own clan. This led to the boy's adoption and eventually to a favored position within the family.

Remy's bio-kinetic abilities first manifested early in his teens, though he kept them a secret from those who were close to him, choosing instead to practice privately and hone his powers. When he wasn't practicing, he was being trained as a thief by his surrogate father, as well as learning Savate and Bojutsu from masters of the arts.

Just before his sixteenth birthday, Remy and one of his cousins were sent on their Tithing, a ritual that marked adulthood and full membership in the Thieves' Guild. Though his cousin was killed, Remy successfully completed the ritual and began taking on Guild contracts.

Soon after, Remy married a childhood friend and prominent figure in the local Assassins' Guild. It was a valiant attempt to reconcile differences between the Thieves and the Assassins, two groups who had been deadly rivals in the past. Unfortunately, his marriage was doomed to failure. After a series of unfortunate events, the relationship ended and Remy was expelled from New Orleans.

He became a wanderer, honing his skills as a thief at every opportunity and resolutely refusing to root himself in any one location. He made many friends, solidified many professional contacts, and crossed paths with some very dangerous individuals.

He's never in one place for too long. Sometimes it's a job. Sometimes he'running from an enemy. Sometimes he's just looking for warmer weather. Whatever the reason, he likes to stay on the move. At least for now.

IC Events


  • Enhanced Agility: Due to the extreme level of kinetic energy contained in his body, Remy enjoys a level of agility far beyond what the average person is capable of. He can literally sprint across tightropes and surf on the backs of moving cars if the need should arise.
  • Enhanced Physiology: The high level of kinetic energy that constantly flows through Remy's body boosts his strength and endurance to the limits of human potential.
  • Hypnotic Charm: This consent-based power allows Remy to exert a certain level of influence over the minds of others. It's a combined effect; his silky voice, his roguish charm, his piercing eyes, and some stray element of his mutant ability all working in tandem. Under the right circumstances, he is able to persuade others to his line of thinking, to convince them to offer assistance they otherwise might not, or to favor him with gifts that might not be considered under other circumstances.
  • Kinetic Acceleration: By tapping into an object's potential energy without transforming it into kinetic energy, Remy can accelerate it to move very, very quickly without it exploding on impact. He most commonly applies this technique when using his bo staff, after which he can easily crush a cinderblock, dent steel, or smash down a door with a single strike. He can also accelerate an object to throw it extremely far and extremely fast.
  • Kinetic Charge: Remy has the ability to tap into any inanimate object's potential energy and transform it into kinetic energy. When Remy charges an object and throws it, this energy is released explosively on impact. Accumulated kinetic energy allows charged objects to travel approximately three times the distance they could normally be thrown. The size and intensity of the explosion and the length of time it takes to charge an object are directly proportionate to its size and mass.
  • A dart, coin, or playing card each take a fraction of a second to charge. They have a blast radius of around three meters that can cut through walls and civilian vehicles. A full deck of cards or a small knife each take one second to charge. They have a blast radius of around five meters and can punch through lightly armored vehicles or buildings. A football, brick, or bicycle chain each take three to five seconds to charge. They have a blast radius of around eight meters and can breach a tank. A trash can lid, a full bag of groceries, or a large cast-iron skillet each take up to ten seconds to charge and can destroy the same tank without difficulty. They have a blast radius of around twelve meters.
  • Larger objects can be used, but Remy is limited by the time it takes to charge them and how far he is able to throw them or distance himself before the explosion occurs. Damage levels and charging times for large objects will be handled on a case-by-case basis.
  • Mental Static: Though it doesn't provide true immunity against psychic attacks, Remy's body generates a field of charged kinetic particles that screen out most mental assaults and invasions. It would take a concerted effort over a sustained period for even a gifted psychic to cut through his defenses. However, like all defenses, his walls will crumble if they are attacked strongly enough and with the right tools.



Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License